Prototype 2.0 was a horrible failure, mainly due to the insane amount of effort put into finding a accelerometer that would be sensitive enough to pick up on any loss of speed, so I ended up taking one out of my old phone. I didn't notice how sensitive it was until i actually hooked it up. It turned on every time the surface wasn't level, when the vehicle accelerated, when it stopped, went up or down hill, and eventually the accelerometer itself burnt out because the I was using more voltage than it was made for. How was I supposed to know how much voltage it could handle? not like it came with any directions I took it out of a phone. So prototype 2.0 was trashed, well not entirely only the accelerometer part was and most of the housing for it as well.
Prototype 3.0, what can I say, it was a stroke of simplicity, i got rid of all the complicated parts, got rid of the LED grid to gauge how quickly the vehicle is slowing down (we decided it would be better if the whole brake light would turn rather than LED's on the side since it could be confusing), we also trashed the entire shoe box holster and decided to go with something that would better demonstrate our venture. So we got a small remote control car drilled holes in the back for brake light and hooked it up to a home made accelerometer. Its not exactly pretty to look at but its better looking than a shoe box. But once more I hit another problem the lights I was using were the small Christmas tree lights and they burnt out pretty quickly, fortunately this problem can be solved easily through LED lights all i have to do is find some.
Looks like you guys have been busy! The only question that came to mind after reading this post was with respect to the accelerometer. Given that you worked out some of the kinks in prototype 3, say hypothetically if you hit a bump or went down down a hill will that confuse the accelerometer and trigger the light?
ReplyDeleteYou've got to love prototyping, you always run into issues you'd never have thought of during the initial business modeling stage.